After the events update we kept playing Ignisfall and wrote down everything that looked wrong or felt unfair. This update works through that list.

What changed

  • Five skills redrawn: Cinder Ray, Grave Lanterns, Reaper's Crescent, Iron Snare and Thunder Totem, along with their Awakenings, have a whole new look. Their numbers did not change.
  • Monsters strike when they hit: every melee monster now has its own attack, so you can see where the damage comes from.
  • Archers that aim: ranged monsters follow you with their aim line, and it locks just before the shot. Sidestep when it flares.
  • A new Eclipse: a shadow sweeps across the land while its embers and candles keep glowing.
  • A clearer health bar over your hunter, with a new setting to show it always, only when hurt, or never.
  • Balance: fewer chests at the start, the first event at around two minutes, no boss twice in a row, and relics that feed every school of magic.
  • The Armory and achievements: the Armory was retuned and no longer refunds, and the achievements were redesigned around goals that take more than one night.

Every detail is on the Ignisfall devlog: Playtest polish: sharper spells, fairer nights.

The Steam page is still the next step. When it goes live, you will find the link here and on ignisfall.com.