Ignisfall just got its biggest update since the game got its name.

Thirteen events

Every run of Ignisfall now draws 3 to 5 events out of 13, so no two nights play the same. A Blood Moon crowns the horde as elites, a ring of Wildfire doubles your damage while it burns, a Midnight Merchant sells power for the gold you carry. Each land also has an event of its own: Blood Rain in the Ashen Wilds, Marsh Fog in the Drowned Marsh and Requiem Bells in the Bone Catacombs.

And more

  • A new monster in the Ashen Wilds, the Goblin Slinger, and a Demon that now spits brimstone.
  • Every boss and event is announced with a banner and an off-screen marker, and a new Visual sound cues option is on by default.
  • Bosses are a real fight now, and hunters and lands unlock one per run, each with a feat of its own.
  • New key art: the Ash Wanderer against the Ossuary King.

The full story, with every event, is on the Ignisfall devlog: 13 events: every night is different.

The Steam page is still the next step. When it goes live, you will find the link here and on ignisfall.com.